Yesterday evening, in my graphic design class, we started talking about conceptual art. Our goal was to understand generative systems; systems that operate not as a complete, static organization of elements and/or information, but a set of rules that govern the organization of elements and/or information, allowing for variation, but also consistency. Nevertheless, we approached the … Continue reading 2016.11.15 : generative self-valorizing systems (the audacity of money)
The hustle is a hard game. No one hustles if they can help it. You hustle when you need to get ahead, or need to catch a break and you don't have any other way of getting it. The hustle means every relationship can be a means to an end. I hustle my close friends. I hustle old bosses, and friendly acquaintances. I hustle at parties and in bars.